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Top Read Aloud Books Starring Mighty Girls.A Mighty Girl's 2021 Holiday Gift Guide.In the end, you get a story which consists of three different parallel parts, and the whole picture can be seen only after connecting all those part together. The thing I really appreciate about this genre is that it is capable of telling stories in non-linear ways and explore new forms of storytelling that people should not dismiss as weird Japanese staff, and you can see how those structures are used to tell a story that has its own richness of narrative and themes like a real book, more than just a gimmick.įor example, in Fate/Stay Night, a famous visual novel, there are three different routes that should be read in a certain order, each one starts from the same point but diverges to a different story as it continues, each time the new plot builds upon what the reader has learned from the previous routes, and subvert the expectation of the reader by inserting a new key plot twist that changes some of the base themes of the story. They are basically a digital game-like "choose your own adventure" e-books, with music and voice-acting sometime, in which the story is told in first body perspective, and from time to time the reader needs to make choices that affect how the story continues. I personally am a fan of Visual Novels (or at least I would be if I had had enough time to read more those. So yeah, any thoughts on the format? Are there any systems you've seen in these that are unique, or otherwise seemed to stand out because of how good they were? What do you prefer? Though, the simple ones are good too, as sometimes you just want to find every ending, and in a fighting fantasy / more complex book, that is almost impossible. I always like the ones that tended towards complexity, because it's more of a single player DnD type thing than a book. There's the excellent fighting fantasy books, and countless other smaller-time choose-your-path books which I've been really digging.ĭoes anyone have preferences on the types of systems in these books? They range from having a simple inventory system, where you remember up to 3 storyline items you have, to the fighting fantasy system of starting with like 15 items and only gathering more, and making dice rolls against three stats.
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These books are an often underappreciated "genre" (format?) in my experience, and I just wanted to start a thread about them.